
not coal mines) for a one-time cost in gold and iron. The Kobold King has access to frail but incredibly numerous kobolds of five different subtypes, four of which can be made to spawn from greater mines (i.e. The Kobold King is, in principle, the reincarnation of the Draconian from Conquest of Elysium 2, though with a lot of changes. I won't spoil y'all too much on the new classes, but y'all probably won't get too hurt if I give you a brief overview of what they are, right? And you can, of course, place portals and create connections between them. When designing maps, you can edit other planes, not just Elysium itself. When you hop into the Lobby from the "Network" menu, you'll be greeted with a list of active games (which may or may not be password protected) and given the option of starting your own. There will no longer be any need for port forwarding or to rely on third-party tools like Hamachi or Discord bots to host your games. I don't think this works with maps at the moment, but that shouldn't be too difficult.
#CONQUEST OF ELYSIUM 5 SCOURGE LORD MODS#
You will be able to upload and download mods from the Steam Workshop.

Kristoffer mentioned this in the modding wishlist thread already, but I thought I'd take a moment to mention this somewhere more visible.

Now, there's a lot of new content in the game itself that we're not supposed to talk too much about, but I figured I might take this opportunity to - somewhat informally - discuss some of the more technical changes to the game, and give a brief overview of the three new classes currently in the beta test. Heya! I'm part of the beta testing team and we've recently been given permission to start talking about a few things in public.
